The Reality and Future of VR
by Ying Ying Yang
The idea of virtual reality first appeared in the 1950s. Stanley G. Weinbaum wrote a story named “Pygmalion’s Spectacles.” The spectacles allowed people to have access to fictional experience. Now, we call this experience virtual reality, or VR.
Nowadays, more and more companies competed against each other in the VR industry. Oculus VR and Sony have been developing VR head-sets since 2014. However, the industry is still relatively immature. The technology is expensive. For example, one Oculus VR head-set costs almost $600. The application is not very broad either. Most of the headsets now focus on gaming, but there is a limited amounts of games for VR yet. Games need to be specially designed for VR. As the technology is still new, many developers have yet to catch up.
However, the future of VR is still hopeful. Outside of gaming, VR still has many potentials. A big opportunity for VR is in military training. The US Air Force has being using VR simulations to train soldiers. In the stimulation, soldiers are to enter certain scenarios and use VR weapons to respond. The benefit of this VR training is that soldiers cannot actually be injured, and the cost can be lower than traditional training.
VR can also be used in architectural and urban design. Three dimensional models allow architects and engineers to better examine and present their products. The spread of virtual reality is becoming more and more obvious for the last few years. Just like the rapid spread of internet in the late 1990s, VR is sure to become popular in near future, as soon as the technology and market is more mature.